• pjwestin@lemmy.world
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    1 day ago

    I mean, at the time it was designed, “both,” pretty much was the right choice. Without the D-pad a lot of the titles they could reliably develop, like fighting or puzzle games, would have been incredibly difficult to get working well, but without the joystick, they couldn’t launch with titles like Mario 64. It’s easy to look at the PS1 Duelshock controller and assume they were idiots, but original PS1 controller only had a D-pad. The N64 beat the PS1 to the joystick by two years, and while it was much derpier than the Playstation’s solution, it was integrated from day one.

    • uniquethrowagay@feddit.org
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      8 hours ago

      On today’s standard controller layout, it’s easy to use both D-Pad and left Joystick without a third grip. I don’t see how that wouldn’t have been possible in 1996?

      • pjwestin@lemmy.world
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        33 minutes ago

        It wasn’t impossible, it just hadn’t been done yet. 3D games were a new concept, and no one was really sure how to implement them. A joystick made the most sense for moving a character through a 3D world, but the D-pad would work better for pretty much every game that had been developed up until that point. The Sega Saturn and the Playstation both prioritized the D-pad; they both launched with D-pad controllers (the Saturn had a joystick-optional controller, but it’s games could be played with the D-pad). The drawback to their designs was camera controls; their games either needed a fixed camera (like Crash Bandicoot) or camera switching (like Laura Croft), where you alternate using the D-pad to, “look,” or, “walk.”

        The N64 controller’s design was basically a, “best of both worlds,” senerio. Hold it one way and it was a standard D-pad with 6 buttons. Hold it the other and it’s a joystick controller with a small D-pad (the c-buttons) and three regular buttons (A, B, and the Z-Trigger). That design made Mario 64 the industry standard for 3D platforming; the c-buttons could control a fluid, free moving camera without giving up access to the joystick. It was revolutionary and set a new standard for 3D gaming…for about a year. Then Sony invented the Duelshock controller, which pretty much every modern controller is based on. But for a while, the N64 controller was the only controller capable of fully utilizing the joystick and the D-pad, and years later, it gets ridiculed for being first.

    • Fedizen@lemmy.world
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      1 day ago

      Idk if both was the “right” choice, but given the virtual boy was a ~year prior… there is definitely wisdom in playing things a little more cautious, which is what I would say the N64 controller represents: a justified fear to commit to the analog stick and remove the D-pad.

      • pjwestin@lemmy.world
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        23 hours ago

        Honestly, I think, “both,” really was the only choice. No one had developed for a joystick-exclusive console since the Atari days. Most third-party developers would have had a tough time porting and adapting their games over to an exclusively joystick layout. The other consoles of that generation, the Saturn and Playstation, both had D-pad only controllers and D-pad/joystick combination controllers; no one went joystick only. The N64 design was imperfect, but it allowed them to launch Mario 64 and Mortal Kombat Trilogy in the same year (and it was a step up from Sega’s crack at it).