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Joined 3 years ago
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Cake day: June 9th, 2023

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  • Though Highgiard probably deserves to be a failure, I have noticed these snap judgments too, and don’t often enjoy them.

    I even see them the other way. A crowd knows a game for its notoriety, and they worship the amazing payoff at 30 hours. But, in the face of that positivity, no one is making good observations about how 15 of those hours were useless padding and the game’s main mechanics are severely flawed.

    That’s not an observation that should retroactively pull down the score of a game that left impacts on people though. Analyzing flaws can help us work out how to improve sequels, or even patch games to help people dive further into them.




  • Some games that came to mind for this thread were:

    • Another Crab’s Treasure, a soulslike with some fun imagery, but also a great storyline about the poisons of late-stage capitalism
    • Mouthwashing, the famous horror game where the monster is machismo and warped senses of responsibility
    • J J Macfeld and the Island of Memories, also a pretty brutal game about a certain kind of social acceptance (I got this one wrong even late-game, which made its message all the better)
    • Papers Please, giving you a highlight of the xenophobia developed at the border of nations in conflict
    • Celeste, promoting self-acceptance through difficult platforming challenges


  • I have a novel planned about this. Basically, zombie apocalypse starts. People get infected, the lights go out in major cities and they lose radio contact, and the troupe of heroes, lead by a gritty survivalist, set down harsh rules for their camp to survive as long as they can.

    Several months later after some harsh decisions and a few deaths, the radio hums to life again. Turns out, the city’s main antenna was damaged, and there was risk in fixing it. But, with some danger, life has proceeded as normal there; and they’re making steady breakthroughs on a cure for the infection. The government is active, finding who to help, and little of the “Brutal, tough decisions” of the survivor crowd were necessary.



  • This has been a common sentiment, enough that I’ve thought of making a video about it.

    Running a desktop OS, catering to everything people need from their PC, from printing to fringe drivers to VPNs to package management, is a big task. I have long doubted that Valve is personally interested in taking on that task. They write SteamOS for the deck and machine, since their only real responsibility is playing games. People who try to install that OS for other things will see some Flatpak friction - but that’s fine, it wasn’t built for that.

    I’d strongly recommend looking at some other distributions with broader group support. My recommendation is CachyOS. Bazzite has worked great for others, but as a general desktop user I sort of bounced off of it - installing some unusual apps ended up getting a lot of friction against its emulation layers. I believe both are based off the same sort of origins as SteamOS, so that may be the safest thing.