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Joined 6 months ago
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Cake day: August 28th, 2025

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  • Biggest difference is probably that ALVR works on top of SteamVR while WiVRn uses opencomposite/xrizer/vapor instead. SteamVR seems to be somewhat broken and buggy on Linux atm and just having to not use it can be a plus depending on the game. In theory this should also result in some performance gains in certain titles.

    ALVR is easier to “install” but then completly overwhelms you with its settings. WiVRn is way cleaner in regards to the user facing settings. Most of the important settings are even done within the headset .apk which is a nice QOL improvement. Installation on CachyOS took a lot more time until i figured it out though. Getting the WiVRn-server, wivrn-dashboard, lib32-wivrn, xrizer, lib32-xrizer, opencomposite etc of the AUR. That lib32 stuff is needed for certain titles like the HL2 VR mod.

    Imagequality is more or less the same. Latency is maybe a bit better on WiVRn but hard to tell between different programs. Pico Connect, Virtual Desktop, ALVR, WiVRn all provide wildly different latency readouts in my experience. 60ms seems to be the best case i can achieve with my current setup with WiVRn which feels similar to 35ms in Pico Connect or 40-50ms in VD. But WiVRn sometimes just gives me 15-30ms more latency for whatever reason. Then i need to restart the server, the app, my whole pc until it just works again as expected. In some games i just get constantly 100ms but still feel just fine. In other games 80ms feels horrible until it gets back down to 70ish ms.

    In general the WiVRN/Xrizer/lib32 combo is so far the most reliable in my case. Got almost every game working with it(Hitman VR, SW Squadrons Epic Store Version and Race Room Racing Experience are the only duds so far). ALVR/SteamVR shits the bed way more often by not picking up a VR title. Steam Link just doesnt want to establish a VR connection at all on my setup for whatever reason.

    On most days i’m pretty happy with the current state of VR on Linux. On others i ask myself if it wouldnt be quicker to just spin up a dualbooted Win LTSC install instead of troubleshooting for 2-3 hours again.

    Edit:
    https://lvra.gitlab.io/
    https://db.vronlinux.org/

    Also i forgot to mention wayVR which is awesome in combination with WiVRn. Its not perfect but i think i like it even more than VD for in VR desktop use. Atleast when everything works which it does most of the times until it doesnt.


  • I looked through the Horizon+ offerings and these games stand out to me:

    • AssCreed: Nexus
    • Walkabout Minigolf
    • Eleven Tabletennis
    • Tetris Effect
    • Red Matter
    • Pistol Whip
    • Into Black
    • Moss
    • Retropolis 1 & 2

    But it obviously depends on your tastes. I’m not the biggest fan of eg RPGs, life sims, survival crafters, etc. I would just look through the horizon+ catalouge and just pick and choose what looks the most interesting to you. Its not too long of a list and contains very little garbage titles.

    Oh, and dont forget to check out:
    https://sidequestvr.com/
    Especially the Team Beef Ports of older PC titles are pretty damn good. Just be sure you trained your VR legs a bit before. Also you have to obtain the files for the games itself from your steam account or by other means…




  • I was first confused why someone at techspot would copy a Hardware Unboxed video almost 1:1. But the article was written by Tim himself of HW Unboxed fame.

    Anyway, INT8 FSR4 with Optiscaler works really well for me on CachyOS on a 6900XT. I hadnt much luck with the Goverlay integration of optiscaler. But i havent touched it for some updates. But manually dropping in my preconfigured Optiscaler folder with the FSR4 INT8 dll into a games folder works just fine.

    FSR4 is pretty awesome even though i used to hate any temporal solution with a passion. But the upscaled output is temporally stable enough with FSR4 in most games. I cant spot the typical smears in normal gameplay anymore. 1080p to 4k upscaling looks pretty good. Its a touch softer than native but i can live with that especially since in most cases the aliasing is better.

    Performance overhead is pretty rough on RDNA2 though! Like 3-5ms per frame are used only for the upscaling. Which works well for 60FPS gameplay. But using it to gain eg 120fps is almost impossible.

    Would love to see official support. But Radeon gonna radeon.




  • I’m a bit sad since PC gaming is a bit of hobby of mine. Geeking out over new hardware is fun. Throwing a reasonable amount of disposable income at the computer for perfomance gains was fun.

    But tbh were at a point in time were hardware upgrades get less and less relevant. I could still use the now 7(?) year old AMD 5700XT i used to have and be perfectly happy to this date. Most games still look fantastic at low to medium settings. 1080p at 40fps doesnt diminish fun in most single player games. The majority of e-sport titles run on a potato anyway. 8GB Vram is still relevant for better or worse. Missing hardware features like raytracing in Indiana Jones or meshshaders(?) in Alan Wake 2 can be circumvented with a bit of fiddling. Sure, badly optimized UE5 slop is a bit annoying.

    Besides that we have access to a fantastic backlog. eg The Witcher 3 still looks fantastic after 11 years. I just recently played through a 9 year old Watch Dogs 2 which could release today and nobody would complain about its graphics. Even without access to new releases i would never run out of games i still want to play until the bombs drop.

    So personally i dont really mind these current market changes. Like fine. I keep my 5 year old 16GB card. Whatever. Instead i use that money to touch more grass or something. idk





  • So much for the bright future under the new ownership. Meh, that didnt took long.

    I love GOG and made tons purchases in the past if the games were avaivable there. I’d rather have my games entirely DRM free than having the conviences eg Steam brings to the table as a platform.

    But the use of AI slop just isnt a good look. For me it only communicates one thing: We cut corners. Then not owning it up afterwards leaves a really bitter taste in my mouth. “Sorry, wont happen again. We wont use shitty genAI slop anymore on the shopfront.” That aint hard(edit: and would still leave the door open for rApId pRoTotYpInG internally). I still would have had a bit of trust issues. But with that corperate nonanswer i’m not really willing to spent money on GOG anymore.

    Also i always fucking hated corpo AMAs. I would have thought GOG would be able to host an AMA which would feel atleast somewhat human. Like sure they’re still a business and have their obvious constraints what and how they can talk about things. But this? This was just a waste of time. Meh




  • tbf someone could have bought it 15 years ago for the 360 and now for a second time for portable gaming because they own a switch 2. that would be imho totally fine(except for the horrible pricing and buggy state of the game, but in general…). the comical part is how often bethesda rereleased this title already. but as you say there seem to be enough people which just rebuy skyrim again and again and again. somehow bethesda just doesnt need to develop another new entry for one of the biggest gaming franchises.

    ps yeah, bought skyrim once on a steam sale 10 years ago. :D