

I didn’t know Starship Troopers was based on pro-military propaganda, that’s pretty interesting. And a clean 5,000 friendly damage but only one accidental? Pink likely killed somebody by shooting a damaged hellbomb at some point.


I didn’t know Starship Troopers was based on pro-military propaganda, that’s pretty interesting. And a clean 5,000 friendly damage but only one accidental? Pink likely killed somebody by shooting a damaged hellbomb at some point.


It’s quite different considering Roblox is a platform for hosting user-generated content, not a game itself. When 99.99% of the content on your website is user-generated, you can’t use that as a shield anymore.


Uh… no. That is just factually wrong and it’s not even close. I don’t know what world you live in, but I could go through my steam library of 300+ games and probably count on my hands the number of them that have a demo.
Edit: Ah. By “demo” I’m guessing you mean pirating? Unfortunately that’s not going to help most people.


At that point a cheat code to enable godmode achieves the same purpose and still gives you player agency, unlike an AI taking over. Or just an accessibility option to skip boss fights. We really don’t need to reinvent the wheel here with AI.


To be clear, the original comment I responded to said:
looks at Hytale doing quite well without even touching Steam
In response to a comment that said:
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
I never moved the goalposts; modern indie devs were always the goalpost.


Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn’t even true… their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I’ll admit I’m splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.
So I really don’t think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.


Got any other modern examples than just the one game that had a massive following for the last 7 years of development?


$30 for a cosmetic DLC with like 4 items in it is crazy regardless. Especially for $40 game with a $13/month subscription.


You’re telling me chocolate isn’t some natural pre-existing resource? Smh. Next you’re going to tell me chocolate milk doesn’t come from chocolate milk cows.


I’m not into photography so I could be mistaken. But from what I’ve gathered, power points are the four points where the lines intersect in the rule of thirds (or the four corners of the middle box). Supposedly the eye is drawn to these four points of an image.


It’s hard to say if there’s any new differences, as the FaQ listing them hasn’t been updated once in the last decade. But if the mobile version is getting new content like the steam version, I’d say they’re probably getting the same updates.
The big differences I could find are Evolved has multiplayer (both a competitive mode and cooperative mode), all of the expansions come with the game for free, and general UI improvements. Plus you have access to a Steam Workshop full of custom scenarios. Most of which are low effort shit posts (see: “femboyitis”), but there are plenty of high quality ones in there.


I will say that, while the other comment comparing it to Minecraft isn’t wrong to do so, you shouldn’t go in expecting some 1:1, 2D Minecraft experience. Because while they have plenty of similar features, the core of each game is quite different. Minecraft for example is primarily a sandbox game, with lite survival elements sprinkled in. You’re mostly just there to build and farm and do whatever the hell you want, and the game doesn’t differ greatly between peaceful and hard. Terraria on the other hand is primarily an action game with some survival elements. Sure, you can build huge, beautiful cathedrals if you’d like, but unlike Minecraft that’s not really where the game shines at all. Terraria instead shines in it’s exploration (especially when you’re new to the game) and combat.
Edit: Oh also, unlike Minecraft, world difficulties change things drastically. Difficulty isn’t just a damage and health slider for enemies, instead it also modifies general enemy AI (in honestly annoying ways sometimes - looking at you lava slimes), and bosses all get major changes including new attack patterns. I’d stick with classic or journey mode at first, even if you normally tend to try harder difficulties when playing new games.
True, though as far as I’m aware our sun will destroy Earth and its moon long before it manages to break free.
I mean in the grand scheme of things, all moons, planets, and even stars are doomed eventually. For a species with an average life expectancy of 80-some years, there ain’t much of a difference in 50 million and 5 billion years anyway.


A welcome change imo. The morality system in the Fable games were always heavily lopsided, with one side being strictly superior than the other. Though I will say that I did like the cosmetic changes it made.


They do want to be more focused on the gamer. That is, more focused on how to extract as much money from gamers as possible with as little work on their end as they can get away with.


I picked up Lawnchair when I de-googled my phone a bit more than a year ago. There were a couple launchers I considered, but honestly the name is what sold me. And I haven’t missed Nova since.


What challenge? HL2 is not a particularly difficult game. And there isn’t going to be any joy in overcoming whatever challenge you’re talking about if they’re hating every second of the game. Its not like we’re talking about a souls-like where they cheated because they couldn’t defeat a boss. No, they cheated because they got bored, not because of some imaginary skill issue.
And they’re not better off quitting if they still want to know how the game ends.
The professor oak challenge is rough lol. I tried it out on Pokemon Silver and must have spent well over 10 hours grinding to get my Feraligatr.
Yeah, I’m a big fan of the friendly fire personally. It causes some hilarious moments. I’ve been in a lot of situations where I get knocked over by a stray rocket or something right as I planned to throw a stratagem, causing me to drop it at my feet and napalm the entire team.